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	<embed src="stickler.swf" width="750" height="400" type= "application/x-shockwave-flash" />
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		<li>Click and drag the blue squares of the body to see the constraints react.</li>
		<li>Pink "button": decrease gravity</li>
		<li>Green "button": increase gravity</li>
		<li>Red "button": clear</li>
		<li>Blue "button": toggle classic mode</li>
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	<p>
		In classic mode, the node handles are fat!  In non-classic mode,
		they are small and clicking on any other area of the screen will
		shoot out little guys. Everything is 3d, not that you can tell.
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	<p>
	I'd like to give a shout-out to Thomas Jakobsen, who's really neato
	<a href="http://www.gotoandplay.it/_articles/2005/08/advCharPhysics_p02.php">Advanced Character Physics</a> I used as a blue print. Also thanks to Jochen Diehl's article 
	<a href="http://www.gotoandplay.it/_articles/2007/04/skeletal_animation.php">Skeletal Animations</a> which led me there. Hope to get some of that goin' on! Thanks a lot!
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	<p>
	More info on <a href="http://brianin3d.wordpress.com/2008/11/08/haxe-ragdoll-physics/">my blog</a>.
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